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Dev Build

Balances bound items by adjusting them based on the player’s conjuration skill level.

Requires OpenMW 0.49 or newer!

If you have OAAB_Data or Tamriel_Data installed, assets from them will be used automatically.

Features

How It Works

How To Test This Mod

If you’re trying to work with the code or just wanting to see it do what it says it should do, follow these steps to test out all of the features of this mod.

Please note that it’s recommended to enable debug logging prior to doing this, that can be done via the script settings menu at: ESC >> Options >> Scripts >> Bound Balance

  1. Use the OpenMW feature to start a test character and spawn into Seyda Neen
  2. Press ` to bring down the console
  3. Type player->additem sc_lordmhasvengeance 1 and press enter
  4. Press ` to hide the console
  5. Open your magic menu and select Scroll of Lord Mhas' Vengeance
  6. Close the menu and cast the spell

At this point several bound items will be summoned and replaced by this mod. You can let them expire as normal, drop them, travel, train, or rest to make them expire.

The above step can be repeated with any spell from the game that has a bound item effect.

Credits

Concept, design, Lua script: johnnyhostile

Designers:

Special Thanks:

And a big thanks to the entire OpenMW and Morrowind modding communities! I wouldn’t be doing this without all of you.

Localization

EN: johnnyhostile

SV: Lysol

Web

Project Home

Source on GitLab

Installation

OpenMW 0.49 or newer is required!

  1. Download the mod from this URL

  2. Extract the zip to a location of your choosing, examples below:

     # Windows
     C:\games\OpenMWMods\Gameplay\bound-balance
    
     # Linux
     /home/username/games/OpenMWMods/Gameplay/bound-balance
    
     # macOS
     /Users/username/games/OpenMWMods/Gameplay/bound-balance
    
  3. Add the appropriate data path to your opemw.cfg file (e.g. data="C:\games\OpenMWMods\Gameplay\bound-balance")

  4. Add content=bound-balance.omwscripts and content=bound-balance.omwaddon to your load order in openmw.cfg or enable them via OpenMW-Launcher

Known Issues / Limitations

Compatibility

Report A Problem

If you’ve found an issue with this mod, or if you simply have a question, please use one of the following ways to reach out:

Planned Features