Events & Interface
This page describes how to hook into Marksman’s Eye from other mods.
→ Events
There are no events at this time.
→ Interface
Use it like this:
local I = require("openmw.interfaces")
local ui = require("openmw.ui")
local function marksmansEyeLevel()
if I.MarksmansEye then
local msg = "Marksman's Eye level: %s"
ui.ShowMessage(msg, I.MarksmansEye.Level())
end
end
→ Level()
Returns a string that indicates whether or not the Marksman’s Eye ability is active on the player (meaning they possess the required item, “Not Active” otherwise), and if it is what the level of that ability (“Low”, “Medium”, “High”, and “Maximum”) is for the player.