Marksman’s Eye
Find a powerful artifact that magically enhances the player’s vision with a zoom effect while aiming a bow or crossbow. Requires OpenMW-Lua.
Based on Advanced Camera / Bow Aiming by ptmikheev.
→ Credits
→ Original concept, code
ptmikheev
→ Mesh/Texture credits
Practice Dummies & Targets mod by Stuporstar
Original Practice Dummies & Targets mod credits and thanks (thank you, again!):
Thanks to Reizeron for improving the meshes for 2.0.
Thanks to abot for writing the Wrye Mash replacer scripts.
Thanks to Abiel0530 for suggesting the 2.0 update.
Thanks, Spirithawke, for fixing the practice target meshes for version 2.0.
Kiteflyer made the original practice target. I did the animations.
AcidBasick made the original mod Acidbasick’s Animated Practice Dummies 1.0.
Bud_Lyte_kNight’s scripted version inspired me to make this one.
Fliggerty for his excellent suggestion on how to check for a successful hand-to-hand hit.
HeyYou and NarfBlat for helping me work out a way of modding heath without killing the player (older versions).
→ Marksman’s Eye author
johnnyhostile
→ Localizations
PT_BR: Karolz
DE: Atahualpa
ES: Drumvee
EN: johnnyhostile
FR, NL: Hitobaka
PL: stahs, emcek
ZH, ZH-CN: noctune
→ Special Thanks
ptmikheev (for creating OpenMW-Lua and answering my questions)
eddie5 (wisdom)
Ignatious (wisdom, dialogue troubleshooting help)
EvilEye (CS.js)
Greatness7 (tes3conv)
Benjamin Winger (DeltaPlugin)
→ Installation
OpenMW 0.48 or newer is required!
-
Download the mod from this URL
-
Extract the zip to a location of your choosing, examples below:
# Windows C:\games\OpenMWMods\Camera\MarksmansEye # Linux /home/username/games/OpenMWMods/Camera/MarksmansEye # macOS /Users/username/games/OpenMWMods/Camera/MarksmansEye
-
Add the appropriate data path to your
opemw.cfg
file (e.g.data="C:\games\OpenMWMods\Camera\MarksmansEye"
) -
Add
content=marksmans-eye.omwaddon
andcontent=marksmans-eye.omwscripts
to your load order inopenmw.cfg
or enable them via OpenMW-Launcher -
Enjoy!
→ Report A Problem
If you’ve found an issue with this mod, or if you simply have a question, please use one of the following ways to reach out:
- Open an issue on GitLab
-
Email
marksmans-eye@modding-openmw.com
-
Contact the author on Discord:
johnnyhostile#6749
-
Contact the author on Libera.chat IRC:
johnnyhostile
→ Development
This mod is written with Fennel. Since OpenMW cannot load Fennel source files directly, it is compiled to Lua before being zipped for use. Do not send patches for the compiled Lua source!
Please format all code with fnlfmt
.
See build.sh
for details on how the shipped Lua is generated.
→ Planned Features
- A shader that slightly blurs the edge of the screen while zooming
- A better icon and/or model + texture for the Marksman’s Eye item itself
- Request a feature!