Latest version: ...

sha256/sha512
Dev Build (sha256/sha512)

A collection of post-processing shaders for OpenMW.

Includes: XE-Shaders by akortunov and various others, OMWFX-Shaders by vtastek and various others, OpenMW Volumetric Clouds by Zesterer, and OpenMW-Shaders by wareya.

Requires OpenMW 0.48 or newer!

Installation:

  1. Download the zip from the link above
  2. Extract the contents to a location of your choosing, examples below:
    # Windows
    C:\games\OpenMWMods\Shaders\momw-post-processing-pack\01 XE-Shaders
    C:\games\OpenMWMods\Shaders\momw-post-processing-pack\02 OMWFX-Shaders
    C:\games\OpenMWMods\Shaders\momw-post-processing-pack\03 ZesterersVolumetricClouds
    C:\games\OpenMWMods\Shaders\momw-post-processing-pack\04 WareyaOpenMWShaders
    
    # Linux
    /home/username/games/OpenMWMods/Shaders/momw-post-processing-pack/01 XE-Shaders
    /home/username/games/OpenMWMods/Shaders/momw-post-processing-pack/02 OMWFX-Shaders
    /home/username/games/OpenMWMods/Shaders/momw-post-processing-pack/03 ZesterersVolumetricClouds
    /home/username/games/OpenMWMods/Shaders/momw-post-processing-pack/04 WareyaOpenMWShaders
    
    # macOS
    /Users/username/games/OpenMWMods/Shaders/momw-post-processing-pack/01 XE-Shaders
    /Users/username/games/OpenMWMods/Shaders/momw-post-processing-pack/02 OMWFX-Shaders
    /Users/username/games/OpenMWMods/Shaders/momw-post-processing-pack/03 ZesterersVolumetricClouds
    /Users/username/games/OpenMWMods/Shaders/momw-post-processing-pack/04 WareyaOpenMWShaders
  3. Add the appropriate data paths to your openmw.cfg file, for example:
    data="C:\games\OpenMWMods\Shaders\momw-post-processing-pack\01 XE-Shaders"
    data="C:\games\OpenMWMods\Shaders\momw-post-processing-pack\02 OMWFX-Shaders"
    data="C:\games\OpenMWMods\Shaders\momw-post-processing-pack\03 ZesterersVolumetricClouds"
    data="C:\games\OpenMWMods\Shaders\momw-post-processing-pack\04 WareyaOpenMWShaders"
  4. Enable shaders as desired using F2 while in game.
  5. Optionally use the recommended load order (this goes into settings.cfg under the [Post Processing] section):
    chain = ssao_hq,underwater_interior_effects,underwater_effects,depth_of_field,clouds,godrays,bloomlinear,Film Grain TwoPass,Deband,hdr,FollowerAA
  6. Also optional: use the preconfigured shaders.yaml included in 00 RecommendedConfig (put it next to your settings.cfg and openmw.cfg files)