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A “Natural Grow” leveling mod where your attributes and level grow automatically as your skills increase, and your skills will also decay over time (Optional).

OpenMW 0.48 or newer is required!

A changelog is available in the CHANGELOG.md file, and an FAQ in the FAQ.md file.

Features

How It Works

This mod blocks vanilla levelup progress and instead does work under the hood to calculate its own.

Level Calculation

The player’s level is derived by adding up all skills and performing calculations on them. If you’re interested in the specific implementation details, please check out the updatePlayerStats() function in the 00 Core/scripts/NCGDMW/player.lua file.

OpenMW 0.48 (Stable)

For OpenMW 0.48, the mod operates every frame to read your current skill levels and possibly recalculate stats on the fly.

Skill progression is not directly moddable, so this version of the mod creates its own skill progress handling that can go past 100.

Also included is the ncgdmw-vanilla-birthsigns-patch.omwaddon plugin which edits “The Lady”, “The Lover”, and “The Steed” birthsigns found in the vanilla game to be “Curses” instead of an “Ability”, thus reflecting their fortifactions more accurately in the final stat value.

Unfortunately doing this breaks the birthsign UI since it is hardcoded to look for abilities. This does not affect OpenMW 0.49.

Any birthsign mod that provides a birthsign which fortifies an attribute or skill should provide a compatibility version that uses “Curses”.

Please see full installation details below.

OpenMW 0.49 (Dev)

For OpenMW 0.49 the mod operates using the skill progression interface. This means:

Additionally:

Please see full installation details below.

Attributes

Attribute values are calculated based on the value of governed skills. There is a spreadsheet included (00 Core/docs/ncgd skills.ods) that breaks down the relations between attributes and skills as well as their weights.

Skills

Skill growth works as normal but with modified growth rates depending on what version of this mod you’re using (please see full installation details below).

OpenMW 0.49 only! Please note: if you for whatever reason need to use the console to raise a skill, please do so using the skill progression interface like so:

  1. Press ` to bring down the console
  2. Type luap and press enter
  3. Type I.SkillProgression.skillLevelUp("Skill Name Here") and press enter
  4. Repeat the previous step as needed
  5. Press ` to hide the console
HP Growth

Several options are presented for affecting HP gain and growth, please see the in-game script menu for full details about these options and how they work.

State-Based HP

This is considered an experimental feature!

Adjusts HP values based on the state of your HP, also factoring fortifications and all other external changes.

Decay

The decay mechanic can be a nice way to balance the game and stave off becoming too powerful too quickly. Some things to keep in mind about this mechanic:

Block Skill Increases From Books

OpenMW 0.49 or newer required!

If enabled, this feature does just what it says: you will no longer receive skill increases from reading books.

Carry Over Excess Skill Progress

OpenMW 0.49 or newer required!

With the vanilla Morrowind leveling: when a skill is increased if there is any excess progress it is simply lost. When this feature is enabled, that excess progress is carried over toward the next increase.

Magicka-Based Skill Progression

This feature will grant skill progress for magical skills based on the amount of magicka that a given spell costs (versus the flat amount in the vanilla game).

Magicka Refund

With the magicka refund feature some amount of magicka will be returned after casting a spell (configurable via the script settings menu).

Credits

This is a port of Greywander’s “Natural Character Growth and Decay - MW” mod for the OpenMW-Lua API. We’ve since extended it by adding new features and altering existing ones based on experience with what works and feedback.

Original concept, MWScript edition author

Greywander

Lua edition authors

Lua authors: EvilEye, johnnyhostile, Mehdi Yousfi-Monod

Original MBSP+Uncapper author: Phoenixwarrior7

NCGDMW Patches: Alvazir

Localization

PT_BR: Karolz

DE: Atahualpa

ES: drumvee

FR: Rob from Rob’s Red Hot Spot

PL: emcek

RU: dmbaturin

Installation

If you’re following a mod list on Modding-OpenMW.com then please refer to the list-specific instructions provided there.

OpenMW 0.48 (Stable)

For standard skill growth:

data="C:\games\OpenMWMods\Leveling\ncgdmw-lua\00 Core"
data="C:\games\OpenMWMods\Leveling\ncgdmw-lua\02 NewNCGD"

content=ncgdmw.omwaddon
content=ncgdmw.omwscripts
content=ncgdmw-vanilla-birthsigns-patch.omwaddon

For slower skill growth:

data="C:\games\OpenMWMods\Leveling\ncgdmw-lua\00 Core"
data="C:\games\OpenMWMods\Leveling\ncgdmw-lua\03 NewNCGDDoubleSkillBonuses"

content=ncgdmw.omwaddon
content=ncgdmw.omwscripts
content=ncgdmw-vanilla-birthsigns-patch.omwaddon
OpenMW 0.49 (Dev)

With OpenMW 0.49, skill growth options are handled via the in-game script settings menu found at:

ESC >> Options >> Scripts >> NCGDMW Lua Edition

data="C:\games\OpenMWMods\Leveling\ncgdmw-lua\00 Core"
data="C:\games\OpenMWMods\Leveling\ncgdmw-lua\00 OpenMW-DevBuild"
data="C:\games\OpenMWMods\Leveling\ncgdmw-lua\02 NewNCGD"

content=ncgdmw.omwaddon
content=ncgdmw.omwscripts
content=ncgdmw-dev.omwscripts
NCGDMW Alt Start (Total Conversions)

The “AltStart” setup is intended for use with total conversion mods such as Arktwend:

data="C:\games\OpenMWMods\Leveling\ncgdmw-lua\00 Core"
data="C:\games\OpenMWMods\Leveling\ncgdmw-lua\04 AltStart (For Total Conversions)"

content=ncgdmw_alt_start.omwaddon
content=ncgdmw.omwscripts

If you’re using OpenMW 0.49 dev builds:

data="C:\games\OpenMWMods\Leveling\ncgdmw-lua\00 Core"
data="C:\games\OpenMWMods\Leveling\ncgdmw-lua\00 OpenMW-DevBuild"
data="C:\games\OpenMWMods\Leveling\ncgdmw-lua\04 AltStart (For Total Conversions)"

content=ncgdmw_alt_start.omwaddon
content=ncgdmw.omwscripts
content=ncgdmw-dev.omwscripts
NCGDMW Starwind

The “Starwind” setup is intended for use with Starwind:

data="C:\games\OpenMWMods\Leveling\ncgdmw-lua\00 Core"
data="C:\games\OpenMWMods\Leveling\ncgdmw-lua\05 Starwind"

content=ncgdmw_starwind.omwaddon
content=ncgdmw.omwscripts

If you’re using OpenMW 0.49 dev builds:

data="C:\games\OpenMWMods\Leveling\ncgdmw-lua\00 Core"
data="C:\games\OpenMWMods\Leveling\ncgdmw-lua\00 OpenMW-DevBuild"
data="C:\games\OpenMWMods\Leveling\ncgdmw-lua\05 Starwind"

content=ncgdmw_starwind.omwaddon
content=ncgdmw.omwscripts
content=ncgdmw-dev.omwscripts
NCGDMW Patches

The 06 Patches option comes with patches for several mods that replace “Ability” spell effects with “Curses” (which as indicated in the FAQ play more nicely with this mod).

Patches are provided for the following mods:

data="C:\games\OpenMWMods\Leveling\ncgdmw-lua\00 Core"
data="C:\games\OpenMWMods\Leveling\ncgdmw-lua\03 NewNCGDDoubleSkillBonuses"
data="C:\games\OpenMWMods\Leveling\ncgdmw-lua\06 Patches"

content=ncgdmw.omwaddon
content=ncgdmw.omwscripts
...
content=Meteor - NCGDMW_Lua Patch.omwaddon
...
content=OAAB_Data - NCGDMW_Lua Patch.omwaddon
...

Many thanks to Alvazir for making these patches and letting me include them!

Compatibility With Other Mods

Some mods out in the wild may produce unexpected behavior when used with NCGDMW Lua Edition. Please see the “Mod Conflict” tag on the project issue tracker for more information about known, unsolved cases of this.

Known Compatibility Issues

Aside from what’s stated in the FAQ.md document about compatibility, there are some known issues with unknown causes out there.

Help Localize NCGDMW

Do you speak a language that’s not yet offered and want to contribute a new localization? Follow these steps:

  1. Download a release zip from this URL
  2. Open the 00 Core/l10n/NCGDMW/en.yaml file with your favorite text editor (Notepad++ is recommended for Windows)
  3. Update each line (the quoted part after the :) as desired
  4. Save the file with the name <CODE>.yaml, where <CODE> is the language code for the localization you’re adding
  5. Commit your change to git and open a merge request, or simply email the file to ncgdmw@modding-openmw.com with New NCGD Localization as the subject

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Planned Features