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A “Natural Grow” leveling mod where your attributes and level grow automatically as your skills increase, and your skills will also decay over time (optional).

OpenMW 0.48 or newer is required!

A changelog is available in the CHANGELOG.md file, and an FAQ in the FAQ.md file.

Features

How It Works

This mod blocks vanilla levelup progress and instead does work under the hood to calculate its own.

Level Calculation

The player’s level is derived by adding up all skills and performing calculations on them. If you’re interested in the specific implementation details, please check out the updatePlayerStats() function in the 00 Core/scripts/NCGDMW/player.lua file.

OpenMW 0.48 (Stable)

For OpenMW 0.48, the mod operates every frame to read your current skill levels and possibly recalculate stats on the fly.

Skill progression is not directly moddable, so this version of the mod creates its own skill progress handling that can go past 100.

Also included is the ncgdmw-vanilla-birthsigns-patch.omwaddon plugin which edits “The Lady”, “The Lover”, and “The Steed” birthsigns found in the vanilla game to be “Curses” instead of an “Ability”, thus reflecting their fortify actions more accurately in the final stat value.

Unfortunately doing this breaks the birthsign UI since it is hardcoded to look for abilities. This does not affect OpenMW 0.49.

Any birthsign mod that provides a birthsign which fortifies an attribute or skill should provide a compatibility version that uses “Curses”.

Please see full installation details below.

OpenMW 0.49 (Dev)

For OpenMW 0.49 the mod operates using the skill progression interface. This means:

Additionally:

Please see full installation details below.

Attributes

Attribute values are calculated based on the value of governed skills. There is a spreadsheet included (00 Core/docs/ncgd profile.ods) that breaks down the relations between attributes and skills as well as their weights. That file also allows the automatic computation of attributes growth, player level, and level progress by filling in a player profile: Starting skills and attributes, and skill levels up.

Skills

Skill growth works as normal but with modified growth rates depending on what version of this mod you’re using (please see full installation details below).

OpenMW 0.49 only:

As skills gain levels, Vanilla Morrowind increases the skill gain progress requirement to reach next level, but it’s generally not enough, players get overpowered too quickly.

Two NCGD settings allow skill gains to be even more reduced:

In the spreadsheet included (00 Core/docs/ncgd profile.ods) you can play with these two settings and see how it affects skill gains.

Please note: If you for whatever reason need to use the console to raise a skill, please do so using the skill progression interface like so:

  1. Press ` to bring down the console
  2. Type luap and press enter
  3. Type I.SkillProgression.skillLevelUp("Skill ID here") and press enter
  4. Repeat the previous step as needed
  5. Press ` to hide the console

Allowed skill IDs: acrobatics, alchemy, alteration, armorer, athletics, axe, block, bluntweapon, conjuration, destruction, enchant, handtohand, heavyarmor, illusion, lightarmor, longblade, marksman, mediumarmor, mercantile, mysticism, restoration, security, shortblade, sneak, spear, speechcraft, unarmored

Health

Player HP are based on:

Player starting HP are based on the following formula: endurance * 4/7 + strength * 2/7 + willpower * 1/7. This value can be reduced using the “Base and per level HP ratio” setting.

On each level up, a fraction of that formula is added to the player HP, depending on the “Per level HP gain” setting:

Decay

The decay mechanic can be a nice way to balance the game and stave off becoming too powerful too quickly. Some things to keep in mind about this mechanic:

Block Skill Increases From Books

OpenMW 0.49 or newer required!

If enabled, this feature does just what it says: You will no longer receive skill increases from reading books.

Carry Over Excess Skill Progress

OpenMW 0.49 or newer required!

With the vanilla Morrowind leveling, when a skill is increased, if there is any excess progress it is simply lost. When this feature is enabled, that excess progress is carried over toward the next increase.

Magicka-Based Skill Progression

This feature will grant skill progress for magical skills based on the amount of magicka that a given spell costs (versus the flat amount in the vanilla game).

Magicka Refund

With the magicka refund feature, some amount of magicka will be returned after casting a spell (configurable via the script settings menu).

Credits

This is a port of Greywander’s “Natural Character Growth and Decay - MW” mod for the OpenMW-Lua API. We’ve since extended it by adding new features and altering existing ones based on experience with what works and feedback.

Original concept, MWScript edition author

Greywander

Lua edition authors

Lua authors: EvilEye, johnnyhostile, Mehdi Yousfi-Monod

Original MBSP+Uncapper author: Phoenixwarrior7

NCGDMW Patches: Alvazir

Localization

PT_BR: Karolz

DE: Atahualpa

ES: drumvee

FR: Rob from Rob’s Red Hot Spot

PL: emcek

RU: dmbaturin

SV: Lysol

Installation

If you’re following a mod list on Modding-OpenMW.com then please refer to the list-specific instructions provided there.

NCGDMW Normal

If you’re using OpenMW 0.48 (stable):

data="C:\games\OpenMWMods\Leveling\ncgdmw-lua\00 Core"
data="C:\games\OpenMWMods\Leveling\ncgdmw-lua\01 NCGD - Normal"
data="C:\games\OpenMWMods\Leveling\ncgdmw-lua\02 OpenMW 0.48"

content=ncgdmw.omwaddon
content=ncgdmw.omwscripts
content=ncgdmw-vanilla-birthsigns-patch.omwaddon

If you’re using OpenMW 0.49 (dev builds):

data="C:\games\OpenMWMods\Leveling\ncgdmw-lua\00 Core"
data="C:\games\OpenMWMods\Leveling\ncgdmw-lua\01 NCGD - Normal"
data="C:\games\OpenMWMods\Leveling\ncgdmw-lua\02 OpenMW DevBuild"

content=ncgdmw.omwaddon
content=ncgdmw.omwscripts
content=ncgdmw-dev.omwscripts
NCGDMW Alt Start (Total Conversions)

The “AltStart” setup is intended for use with total conversion mods such as Arktwend.

If you’re using OpenMW 0.48 (stable):

data="C:\games\OpenMWMods\Leveling\ncgdmw-lua\00 Core"
data="C:\games\OpenMWMods\Leveling\ncgdmw-lua\01 NCGD - AltStart (For Total Conversions)"
data="C:\games\OpenMWMods\Leveling\ncgdmw-lua\02 OpenMW 0.48"

content=ncgdmw_alt_start.omwaddon
content=ncgdmw.omwscripts

If you’re using OpenMW 0.49 (dev builds):

data="C:\games\OpenMWMods\Leveling\ncgdmw-lua\00 Core"
data="C:\games\OpenMWMods\Leveling\ncgdmw-lua\01 NCGD - AltStart (For Total Conversions)"
data="C:\games\OpenMWMods\Leveling\ncgdmw-lua\02 OpenMW DevBuild"

content=ncgdmw_alt_start.omwaddon
content=ncgdmw.omwscripts
content=ncgdmw-dev.omwscripts
NCGDMW Starwind

The “Starwind” setup is intended for use with Starwind.

If you’re using OpenMW 0.48 (stable):

data="C:\games\OpenMWMods\Leveling\ncgdmw-lua\00 Core"
data="C:\games\OpenMWMods\Leveling\ncgdmw-lua\01 NCGD - Starwind"
data="C:\games\OpenMWMods\Leveling\ncgdmw-lua\02 OpenMW 0.48"

content=ncgdmw_starwind.omwaddon
content=ncgdmw.omwscripts

If you’re using OpenMW 0.49 (dev builds):

data="C:\games\OpenMWMods\Leveling\ncgdmw-lua\00 Core"
data="C:\games\OpenMWMods\Leveling\ncgdmw-lua\01 NCGD - Starwind"
data="C:\games\OpenMWMods\Leveling\ncgdmw-lua\02 OpenMW DevBuild"

content=ncgdmw_starwind.omwaddon
content=ncgdmw.omwscripts
content=ncgdmw-dev.omwscripts
Slower Skill Growth - OpenMW 0.48 only

To slow down skill growth and prevent becoming too strong too quickly, add the following plugin, after the previously selected ones:

content=ncgdmw-half-skills-growth.omwaddon

With OpenMW 0.49, skill growth options are handled via the in-game script settings menu found at: ESC >> Options >> Scripts >> NCGDMW Lua Edition

Don’t use this plugin with OpenMW 0.49!

NCGDMW Patches - OpenMW 0.48 only

The 03 Patches - OpenMW 0.48 option comes with patches for several mods that replace “Ability” spell effects with “Curses” (which as indicated in the FAQ play more nicely with this mod).

Patches are provided for the following mods:

Add the relevant patch folders and plugins, after the previously selected ones:

data="C:\games\OpenMWMods\Leveling\ncgdmw-lua\03 Patches - OpenMW 0.48"

content=Meteor - NCGDMW_Lua Patch.omwaddon
...
content=OAAB_Data - NCGDMW_Lua Patch.omwaddon
...

Many thanks to Alvazir for making these patches and letting me include them!

The Stats Menu

The stats menu is available for both OpenMW 0.48 and 0.49. By default, it has no keybinding, you can set that in the script settings menu: ESC >> Options >> Scripts >> NCGDMW Lua Edition >> Stats Menu Key

This menu will show information about all stats managed by this mod as well as other useful details. If displayed while the game is paused (e.g., you have some other UI up like inventory and use the stats menu key) you can mouse over fields and see a useful tooltip.

Saved Games Upgrade - OpenMW 0.49 only

If you’re upgrading from NCGDMW 3.2 or above, there is nothing to do, you can safely play with your existing saved games.

If you are upgrading from NCGDMW 3.1 or below, your player’s profile will be upgraded automatically when loading your saved game in order to:

NCGDMW will try to preserve your previous changes to attributes that are external to NCGD, for instance a strength gain of +2 given during a quest with a naked Nord.

You can check the detected base attributes and skills changes in the new stats menu. For attributes, it includes external changes and spells fortifications from abilities.

If the external changes are broken after the automatic upgrade, you can manually reset your profile by following the “Reset Player’s Profile” procedure described in next section.

If you remember the legit external attributes changes, you can manually apply them after the ResetStats command.

Example for the strength attribute and the +2 missing bonus:

  1. Open your player’s profile window
  2. Read and remember the attribute value you want to change, for instance strength is 37
  3. Open the console
  4. Type player->setstrength 39

NCGD will now remember that bonus and preserve it during skill levels up.

Player’s Profile Reset - OpenMW 0.49 only

If something went wrong with your player’s attributes, skills, health or active spells, you can manually reset your profile by proceeding as follows:

  1. Press ` to bring down the console
  2. Type luap and press enter
  3. Type I.NCGDMW.ResetStats() and press enter
  4. Type exit() to quit the Lua mode
  5. Exit the console, wait 2 seconds, and you should see NCGD popups informing you of the attributes updates and NCGDMW init finished
  6. Check your player’s profile and the stats menu to be sure everything went well

Compatibility With Other Mods

Some mods out in the wild may produce unexpected behavior when used with NCGDMW Lua Edition. Please see the “Mod Conflict” tag on the project issue tracker for more information about known, unsolved cases of this.

Known Compatibility Issues

Aside from what’s stated in the FAQ.md document about compatibility, there are some known issues with unknown causes out there.

How To Test This Mod

A simple plugin has been created that tests handling of external (non-NCGD) changes to stats. This can be found in the included test folder, add that as you could any other mod and load a test character to observe:

OpenMW 0.48
  1. Run OpenMW in test mode
  2. Press ` to bring down the console
  3. Type player->setacrobatics 98 and press enter, attributes will update and you will level up
  4. Type player->setunarmored 98 and press enter, the same will happen
  5. Type player->setblock 98 and press enter, the same will happen
  6. Type player->setaxe 98 and press enter, the same will happen
  7. Type player->setlongblade 98 and press enter, the same will happen
  8. Type player->setshortblade 98 and press enter, the same will happen
  9. Type player->setsneak 98 and press enter, the same will happen
  10. Type player->setspear 98 and press enter, the same will happen
  11. Rest for one day, a decay should trigger
OpenMW 0.49
  1. Run OpenMW in test mode
  2. Press ` to bring down the console
  3. Type luap and press enter
  4. Type I.SkillProgression.skillLevelUp("armorer") and press enter
  5. Press the up arrow key, then enter to repeat that command
  6. Do this a dozen or more times to see attributes recalculate and the player’s level increase

Help Localize NCGDMW

Do you speak a language that’s not yet offered and want to contribute a new localization? Follow these steps:

  1. Download a release zip from this URL
  2. Open the 00 Core/l10n/NCGDMW/en.yaml file with your favorite text editor (Notepad++ is recommended for Windows)
  3. Update each line (the quoted part after the :) as desired
  4. Save the file with the name <CODE>.yaml, where <CODE> is the language code for the localization you’re adding
  5. Commit your change to git and open a merge request, or simply email the file to ncgdmw@modding-openmw.com with New NCGD Localization as the subject

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