OpenNevermind

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OpenNevermind

Turns OpenMW into an engine for isometric RPGs. Was developed as a 1st April joke, but surprisingly it turned out to be actually playable and some people liked it. So now OpenNevermind is available as a mod.

Not compatible with “Advanced camera”.

Controls

The game starts with first person view (otherwise it is not convenient to do the intro quest), can be switched ([TAB]) to top down view when the character generation is finished.

Installation

Download the mod and add the following lines to openmw.cfg:

# Specify here the path to the files
data="path/to/openmw-lua-examples/OpenNevermind"

content=OpenNevermind.omwscripts