OpenNevermind
Turns OpenMW into an engine for isometric RPGs. Was developed as a 1st April joke, but surprisingly it turned out to be actually playable and some people liked it. So now OpenNevermind is available as a mod.
Not compatible with “Advanced camera”.
Controls
- Left mouse click – move to clicked ground or interact with clicked object
- Mouse wheel – scroll to change camera zoom
-
[W]
,[S]
– control camera pitch -
[A]
,[D]
– control camera yaw -
[TAB]
– switch camera modes Classic first person / Top down view / Top down view with camera collisions (key binding is equal to<Toggle POV>
in the settings menu)
The game starts with first person view (otherwise it is not convenient to do the intro quest), can be switched ([TAB]
) to top down view when the character generation is finished.
Installation
Download the mod and add the following lines to openmw.cfg
:
# Specify here the path to the files
data="path/to/openmw-lua-examples/OpenNevermind"
content=OpenNevermind.omwscripts